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Literature review…

May 6, 2012 1 comment

One of the key drivers of this project was the on-going observation by the Institution of Structural Engineers (IStructE) and industry that the quality of graduates has been on the constant decline for the past 40 years or so; specifically the ability for graduates to understand structural behaviour.  This is notable in articles, publications, and reports published by the professional bodies, starting with the highly graphical tests of (Brohn & Cowan, 1977a, 1977b) who concluded that graduates “…did not have a sound understanding of structural behaviour.”  This criticism has continued to be banded about within the structural engineering circles since this report with concerning regularity.  One of the key skills of a structural engineer is to identify the difference between a structure and a mechanism, and this skill was shown to be lacking by modern graduates through the tests of graduates undertaken by (Morreau, 1990).

Indeed during his time as President of the IStructE Graeme Owens dedicated (and still does) a considerable amount of time and effort to addressing these inadequacies in the teaching of structural behaviour (Owens, 2011).   Indeed (Owens, 2010) notes that “At worst, when tested on a qualitative understanding of structural behaviour, many students with good degrees from universities with strong reputation score zero!”

This is symbolised most recently by the paper competition arranged by Owens to identify best teaching practices from the UK universities.  Equally (Cook, 2011) correctly identifies that for a structural engineer to be successful they must have a core understanding of structural behaviour.  One could perhaps be forgiven for believing this to be a problem solely constrained to the UK educational system, but (Aparicio & Ruiz-Teran, 2007) also notes that this is a crisis affecting the industry far beyond just the UK and indeed could potentially expand to other portions of Western society.

Methods of teaching?

Traditional methods of teaching structural analysis are highly numerical, with little or no consideration given to the qualitative aspects of the structure (Brohn & Cowan, 1977a).  Modern software packages are incredibly powerful and the engineering design has become less about the analysis (MacLeod, 1995) and more about the understanding of the results being presented, but this can only happen when a strong understanding of structural behaviour is present in the students.

It is worth noting that typically structural engineering analysis is taken as a quantitive process, with the students determining numerical values to a series of problems, one of the recommendations of (Brohn & Cowan, 1977a) report and from (Curtin, 1991) was that equal measure should also be given to qualitative analysis: this was one of the reasons for the creation of my real time physics models as they allow the student to experience behaviour in its truest representation.  One of the challenges facing lecturers when trying to develop assistive learning technologies is that the nature of the technology changes quickly (Law, 2011) and the technology is difficult to describe in a meaningful manner due to it frequently becoming obsolete in a short period of time.

Puzzles?

Puzzles are widely used in the teaching and learning of STEM subjects, most typically Mathematics (Levitin & Levitin, 2011) where they are used to improve logic skills.  Recent years have seen a development and expansion of these puzzles into the broader STEM disciplines (Badger, Sangwin, Ventura-Medina, & Thomas, 2012) to allow specific puzzles to be tailored into subject specific areas.  The success of a puzzle is largely dependent on having four defining qualities (Michalewicz & Michalewicz, 2008):

1.) Generality:

Educational puzzles should explain some universal mathematical problem.

2.) Simplicity:

Education puzzles should be easy to state and remember, if puzzles are easy to remember then this can increase the chance that the solution too will be remembered in the future.

3.) Eureka factor:

Puzzles should by their very nature be puzzling, and consequently frustrating to a degree.  The result should be interesting as sometimes it may feel counter-intuitive but should ultimately end with a Eureka! moment.

4.) Entertainment factor:

For a puzzle to be effective it should be entertaining, students may lose interest if puzzles are not fun!

Essentially the nature of my chosen intervention requires the use of a real time physics simulation of various different structures, initially to explore the behaviour, then as the student’s confidence grows to identify and solve a puzzle.  It could be argued that the use of puzzles has several similarities to Problem Based Learning (Dym, Agogino, Frey, & Leifer, 2005)  but it also has several distinct differences, in this instance for example the puzzle is a closed solution and does not necessarily require the user to acquire new information in order to solve the problem.  Also the student can work in isolation or as a group for my puzzles in an informal playful manner (Hodkinson, Colley, & Malcolm, 2003), but the advantages of group working are primarily for benefits through peer to peer reflection (Atkins & Murphy, 1993).

Simulations.

Civil Engineering courses have historically used simulations (Cullingford, Mawdesley, & Davies, 1979) and visualisation techniques (Bagchi, 2011; Townsend & Wood, 1978) in a wide variety of settings from blended learning (Wall & Ahmed, 2008), to business games (Pasin & Giroux, 2011), through to virtual environment simulations (Freitas & Neumann, 2009).  One of the key elements of these types of simulations is that they model something realistically, but in a simplified manner (Kolfschoten, Frantzeskaki, Haan, & Verbraeck, 2008) to provide summative feedback (Oraifige, Heesom, & Felton, 2009) as they respond to various inputs and stimulus provided by students using digital technologies (JISC, 2010) to help encourage their learning through accumulation of experience (Kolb, 1984; Moon, 2004).

The assessment of pedagogical benefit of games (Kebritchi & Hirumi, 2008) and puzzles has been frequently considered within STEM projects, but through combining these with a formal reflective process (Mawdesley, Long, Al-jibouri, & Scott, 2011) the benefits can be increased.   Indeed traditional teaching material is static, and through the introduction of dynamic content (Ploetzner, Lippitsch, Galmbacher, Heuer, & Scherrer, 2009) the behaviour of the structures should be better visualised by the students, particularly the removal of language barriers (Phipps, Sutherland, & Seale, 2002) break the simulations down to their simplest component: their behaviour.

It is hoped that by getting the students engaged within the puzzle environment that they may eventually feel comfortable enough to develop their own puzzles to test each other with, this level of collaboration (Triantafyllakos, Palaigeorgiou, & Tsoukalas, 2011) should lead to better reflections (Moon, 2001) on how they feel they learn structural behaviour and to identify tricky areas to test their puzzles with.

When using real time physics if a mistake is made then the puzzles will collapse in real time, one point to note is that (Huei-Tse, 2012) identified in large user games, specifically MMORPG’s that students were more actively engaged in ‘battles’ rather than problem solving areas.  This destructive type of behaviour could perhaps be capitalised on within the puzzles to get the students to identify the quickest way to make a structure fail through the removal of the fewest elements.  Indeed if a community could be constructed which required the engagement of the players in a multiplayer environment this could help create better engagement with the students and a more positive outlook to gaming as a valid method of learning (Hainey, Connolly, Stansfield, & Boyle, 2011) and increase social interaction as the community grows.

Even for non-engineers, watching the real time collapse of the structures can be seen to be quite fun, particularly as some of the Physion models can fail in quite spectacular fashion.  The benefits of fun should not be overlooked when teaching and learning.  Ebner (2007) found that the introduction of simulations into Civil Engineering lectures the outputs from the students improved and there was a distinct increase in ‘joy’ based on (Nielsen, 2002).

During a recent essay competition (Collins & Davies, 2009) one of the things noted by engineering students as to what made a good engineering lecturer was the use of real examples, indeed good teaching as described by (Ramsden, 2003) also notes that making the “material being taught stimulating and interesting” is a key contributor to good practice in teaching and learning, both of these positive qualities can be seen in the use of real time physics and the puzzles.

Summary.

From this literature review it is clear that for modern graduates understanding structural behaviour is a problem within the industry that must be addressed by the universities.  One method worth considering is the integration of structural simulations that are fun and engaging in a real time physics environment, particularly when combined with the use of puzzles both created by the lecturers and also by other students.  The development of such a resource will be the primary focus of my ALT teaching intervention.

References:

Aparicio, A. C., & Ruiz-Teran, A. M. (2007). Tradition and innovation in teaching structural design in civil engineering. Journal of Professional Issues in Engineering Education and Practice, 133(4), 340-349. doi: 10.1061/(asce)1052-3928(2007)133:4(340)

Atkins, S., & Murphy, K. (1993). Reflection: a review of the literature. Journal of Advanced Nursing, 18(8), 1188-1192. doi: 10.1046/j.1365-2648.1993.18081188.x

Badger, M., Sangwin, C. J., Ventura-Medina, E., & Thomas, C. R. (2012). A guide to puzzle-based learning in STEM subjects. Birmingham: University of Birmingham.

Bagchi, D. (2011, 14-16 July 2011). Integrating Simulations to Increase Efficacy of the Teaching-Learning Process. Paper presented at the Technology for Education (T4E), 2011 IEEE International Conference on.

Brohn, D. M., & Cowan, J. (1977a). Teaching towards an improved understanding of structural behaviour. The Structural Engineer, 55(1), 9-17.

Brohn, D. M., & Cowan, J. (1977b). Teaching towards an improved understanding of structural behaviour. The Structural Engineer, 55(1), 496-515.

Collins, K., & Davies, J. (2009). Feedback through student essay competitions: what makes a good engineering lecturer? Engineering Education, 4(1), 8-15.

Cook, M. (2011). Engineers are not made in heaven. The Structural Engineer, 89(13), 12-13.

Cullingford, G., Mawdesley, M. J., & Davies, P. (1979). Some experiences with computer based games in civil engineering teaching. Computers & Education, 3(3), 159-164. doi: 10.1016/0360-1315(79)90041-1

Curtin, W. G. (1991). Qualitative analysis of structures. The Structural Engineer, 69(7), 157.

Dym, C. L., Agogino, A. M., Frey, D. D., & Leifer, L. J. (2005). Engineering design thinking, teaching, and learning. Journal of Engineering Education, 94(1), 103-120.

Ebner, M., & Holzinger, A. (2007). Successful implementation of user-centered game based learning in higher education: An example from civil engineering. Computers & Education, 49(3), 873-890. doi: 10.1016/j.compedu.2005.11.026

Freitas, S. d., & Neumann, T. (2009). The use of ‘exploratory learning’ for supporting immersive learning in virtual environments. Computers & Education, 52(2), 343-352. doi: 10.1016/j.compedu.2008.09.010

Hainey, T., Connolly, T., Stansfield, M., & Boyle, E. (2011). The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level. Computers & Education, 57(4), 2197-2211. doi: 10.1016/j.compedu.2011.06.001

Hodkinson, P., Colley, H., & Malcolm, J. (2003). The Interrelationships Between Informal And Formal Learning. Journal of Workplace Learning, 15(7/8), 313-318.

Huei-Tse, H. (2012). Exploring the behavioral patterns of learners in an educational massively multiple online role-playing game (MMORPG). Computers & Education, 58(4), 1225-1233. doi: 10.1016/j.compedu.2011.11.015

JISC. (2010). Effective Assessment in a Digital Age: A guide to technology-enhanced assessment and feedback. Bristol: JISC.

Kebritchi, M., & Hirumi, A. (2008). Examining the pedagogical foundations of modern educational computer games. Computers & Education, 51(4), 1729-1743. doi: 10.1016/j.compedu.2008.05.004

Kolb, D. A. (1984). Experiential learning: Experience as the source of learning and development. New Jersey: Prentice-Hall.

Kolfschoten, G., Frantzeskaki, N., Haan, A. d., & Verbraeck, A. (2008). Collaborative modelling lab to increase learning engagement. Engineering Education, 3(2), 21-27.

Law, S. (2011). Recognising excellence in teaching and learning   Retrieved from http://www.heacademy.ac.uk/assets/documents/ukpsf/recognising-excellence.pdf

Levitin, A., & Levitin, M. (2011). Algorithmic Puzzles. Oxford: Oxford University Press.

MacLeod, I. A. (1995). A strategy for the use of computers in structural engineering. The Structural Engineer, 73(21), 366-370.

Mawdesley, M., Long, G., Al-jibouri, S., & Scott, D. (2011). The enhancement of simulation based learning exercises through formalised reflection, focus groups and group presentation. Computers & Education, 56(1), 44-52. doi: 10.1016/j.compedu.2010.05.005

Michalewicz, Z., & Michalewicz, M. (2008). Puzzle-based learning: An introduction to critical thinking, mathematics, and problem solving. Melbourne: Hybrid Publishers.

Moon, J. (2001). PDP Working Paper 4 Reflection in Higher Education Learning  Retrieved 1st October 2011, from https://http://www.york.ac.uk/admin/hr/researcher-development/students/resources/pgwt/reflectivepractice.pdf

Moon, J. (2004). A handbook of reflective and experiential learning: Theory and practice. London: Routledge.

Morreau, P. M. (1990). Understanding Structural Behaviour. The Structural Engineer, 68(15), 299-300.

Nielsen, J. (2002). User Empowerment and the Fun Factor  Retrieved 6th May 2012, from http://www.useit.com/alertbox/20020707.html

Oraifige, A., Heesom, D., & Felton, A. (2009). Technology supported learning (TSL) for formative assessment. Engineering Education, 4(1), 61-67.

Owens, G. (2010). Structural engineering education in the 21st century: the way forward. [Viewpoint]. The Structural Engineer, 88(1), 15.

Owens, G. (2011). Transforming undergraduate structural engineering education in the 21st Century. The Structural Engineer, 89(2), 18-20.

Pasin, F., & Giroux, H. l. n. (2011). The impact of a simulation game on operations management education. Computers & Education, 57(1), 1240-1254. doi: 10.1016/j.compedu.2010.12.006

Phipps, L., Sutherland, A., & Seale, J. (2002). Access All Areas: disability, technology and learning. Oxford: Association for Learning Technology.

Ploetzner, R., Lippitsch, S., Galmbacher, M., Heuer, D., & Scherrer, S. (2009). Students’ difficulties in learning from dynamic visualisations and how they may be overcome. Computers in Human Behavior, 25(1), 56-65. doi: 10.1016/j.chb.2008.06.006

Ramsden, P. (2003). The nature of good teaching in higher education Learning to Teach in Higher Education (Third ed., pp. 84-105). London: RoutledgeFalmer.

Townsend, P., & Wood, R. D. (1978). Learning an appreciation of structural behaviour using interactive computer graphics. Computers & Education, 2(3), 213-220. doi: 10.1016/0360-1315(78)90013-1

Triantafyllakos, G., Palaigeorgiou, G., & Tsoukalas, I. A. (2011). Designing educational software with students through collaborative design games: The We Design & Play framework. Computers & Education, 56(1), 227-242. doi: 10.1016/j.compedu.2010.08.002

Wall, J., & Ahmed, V. (2008). Use of a simulation game in delivering blended lifelong learning in the construction industry – Opportunities and Challenges. Computers & Education, 50(4), 1383-1393. doi: 10.1016/j.compedu.2006.12.012

Sustainability…

September 21, 2011 Leave a comment

A couple of days ago I attended a meeting at the IStructE HQ to discuss how sustainability is and should be taught to undergraduate students at Universities and found the whole process really quite invigorating.

One of the most positive parts that I came away with was that a lot of the engineering staff genuinely felt ill equipped to teach a subject which isn’t based purely around some strand of physics or materials, with one quote coming from an academic that they weren’t happy about having to teach sustainability as it was like “knitting fog”.  I could relate in part to some of their reservations and I felt quite encouraged that there were lots of peers with similar reservations about teaching a subject that is continuing to evolve on a daily basis, however, I see it as a real opportunity and a fun challenge to develop a method of delivery that is able to convey the ever expanding nature of sustainable development and design.

Whilst I don’t think I came away with any new toys and techniques to necessarily teach sustainability, I think I’ve consolidated my approach to teaching sustainability and crystallised my thought process, bringing it back into line with the way that I design buildings myself.  I’m hoping that the PGCAP course that I’m enrolled on will give me some new tools to develop my teaching approach to the topic as I intend to base the module around value driven design and ensure that the students focus on outcomes rather than outputs.  The outcomes rather than outputs was a phrase I heard from Dan Epstein at the conference that suddenly gave me a real moment of clarity as I feel it reflects my approach to design and engineering, but I’d just never been able to articulate as clearly as Dan described it.  Course delivery on a non-technical aspect is really outside of my typical comfort zone, but I think if I can relate it appropriately to an engineering mindset then the opportunity for the students to ‘get’ sustainability is huge… fingers crossed I can master the art of reflection at lightning speed to get it embedded into my sustainability module.

144:365 - Trees...

My intention is not to teach sustainability from a numbers perspective or in a prescriptive format so that students are encouraged to blindly fill in the boxes to arrive at a ‘solution’ only to find out the principles of the design are fundamentally flawed which appears to be a common criticism of some of the other sustainability modules I’ve heard talk of…

Instead I’m going to try and stick to my underlying beliefs that if you promote understanding then the application of these values and the associated technical knowledge happens much more intuitively for the students.  I intend to deliver the module based upon a values approach, encouraging the students to reflect on how their design affects the environment from a variety of perspectives and for them to identify strategies for reducing the environmental impact for the area of design that they’re responsible for.

Critically though I want them to embark on identifying ways of aligning themselves with the other professional disciplines to deliver a truly holistic design approach as in my experience this is how quality design truly evolves when all the team members are fully bought into the overall design concept.  For example, what is the point of the Structural Engineer showing that they can shave £10k off a design, only to inflict a £30k increase on the M&E? No-one benefits from these petty shows of one upmanship or selfish design approaches but frequently I’ve seen all of the professional construction disciplines carry on regardless of their team members to produce an uncoordinated mess of a design, but I genuinely feel that this approach will be their downfall as clients become more and more familiar with a collaborative approach.

Dalby Forest Visitors' Centre

Dalby Forest Visitors Centre – Near Scarborough.

The voluntary work that I do with the British Red Cross is highly driven by a set of 7 fundament principles (listed below) which dictates how every volunteer and member of staff should conduct themselves and indeed these fundamental principles filter through to every aspect of behaviour within the British Red Cross.  I’m very familiar with these and when my brain is in Red Cross mode I intuitively assess my actions against this list to ensure that I’m adhering to their core behavioural traits.

British Red Cross’ 7 Fundamental Principles…

Humanity

The International Red Cross and Red Crescent Movement, born of a desire to bring assistance without discrimination to the wounded on the battlefield, endeavours, in its international and national capacity, to prevent and alleviate human suffering wherever it may be found. It promotes mutual understanding, friendship, co-operation and lasting peace amongst all peoples.

Impartiality

It makes no discrimination as to nationality, race, religious beliefs, class or political opinions. It endeavours to relieve the suffering of individuals, being guided solely by their needs, and to give priority to the most urgent cases of distress.

Neutrality

In order to continue to enjoy the confidence of all, the Movement may not take sides in hostilities or engage at any time in controversies of a political, racial, religious or ideological nature.

Independence

The Movement is independent. The National Societies, whilst auxiliaries in the humanitarian services of their governments and subject to laws of their respective countries, must always maintain their autonomy so that they may be able at all times to act in accordance with the principles of the Movement.

Voluntary service

It is a voluntary relief movement not prompted in any manner by desire for gain.

Unity

There can only be one Red Cross or Red Crescent Society in any one country. It must be open to all. It must carry on its humanitarian work throughout its territory.

Universality

The International Red Cross and Red Crescent Movement, in which all Societies have equal status and share equal responsibilities and duties in helping each other, is worldwide.

If I can devise a similar set of guiding principles for sustainable design for the students then I think that they can take those away with them for the rest of their careers regardless of whatever new technology develops or what measurement system is conjured up in the future… their relationship with design will still be driven by a universal set of values which hopefully will allow them to design beautiful, well crafted, sustainable, co-ordinated and well considered buildings…

By adopting a value driven approach on various sustainable projects that I’ve worked on over the years, we’ve been able to unshackle the project from the burden the a rigid measurement system can impart and as a result we’ve managed to deliver some excellent and sustainable buildings including Dalby Forest Visitors Centre which is shown in the above photograph.

Fingers crossed I’m able to develop a module that’s engaging and rewarding for the students…  I feel confident though that I just might be able to knit something out of the fog…

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